AI Insights · Timothy · July 2024
Top 5 Snake Games in Australia Q2 2024: Performance Overview
Discover how the top 5 snake games performed in Australia during Q2 2024, with insights into downloads, revenue, and active users.
The second quarter of 2024 saw significant activity in the snake games category in Australia. The top five games— Snake Clash!, Snake.io - Fun Online Snake, slither.io, Tangled Snakes, and Snake Run Race・3D Running Game—showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at their performance metrics.
Snake Clash! from Supercent, Inc. experienced a steady increase in weekly revenue, peaking at approximately $904 in the first week of June. Downloads showed a consistent upward trend, reaching about 21K in the final week of June. Weekly active users also climbed steadily from 30.6K at the beginning of April to 52.9K by the end of June.
Snake.io - Fun Online Snake by Kooapps saw modest revenue growth, with a notable peak of $352 in the last week of June. Downloads fluctuated slightly but ended on a high note with around 8.4K downloads in the final week. The game maintained a stable number of weekly active users, with a slight increase towards the end of the quarter, reaching 37.7K.
slither.io from Lowtech Studios LLC did not generate any revenue but saw a resurgence in downloads towards the end of the quarter, peaking at 7.5K in the last week of June. Weekly active users showed a steady pattern with a notable increase in the final week, reaching 42.9K.
Tangled Snakes by Popcore GmbH had a declining trend in revenue, dropping to $222 in the final week of June. Downloads also saw a downward trend throughout the quarter, ending with about 1.8K in the last week. However, the game maintained a relatively stable number of weekly active users, closing the quarter with 45.3K.
Lastly, Snake Run Race・3D Running Game from Freeplay LLC had minimal revenue, peaking at $32 in the week of May 20. Downloads were stable but modest, with around 2K in the final week of June. Weekly active users remained consistently high, reaching 61.4K by the end of the quarter.
The data for this analysis comes from Sensor Tower, which provides more insights into the performance of mobile applications. For an in-depth look at these trends and more, visit Sensor Tower.